So players are forced to choose only the two most useful Classic weapons to carry with them. This might be an overlooked flaw since Dead Space 3's mechanics only allow players to carry two weapons. Unfortunately, even though in previous games (Dead Space 1 & Dead Space 2) you were able to carry 4 weapons, in Dead Space 3's Classic Mode you are only able to carry 2 weapons. Co-op is also disabled, and Classic aiming is on by default, giving a more classic feel. The player will only be able to build classic weapons from Dead Space and Dead Space 2 via the blueprint option at Benches. In classic mode, weapon crafting is disabled, so blueprint pickups and weapon part pickups have been removed. Unlocks the Devil Horns and the 'Epic Tier 4 Engineer' achievement/trophy upon completion. No patch and no way to resolve this issue is known.īuilt in the style of the classics. You will got 100% for all chapters, except: Chapter 4 - 91.7% Chapter 11 - 82.8% Chapter 14 - 88.9%. Since some collectibles are behind co-op missions (and co-op is disabled here) the maximum completion for the entire story in Classic Mode is 97.1%. ATTENTION!!! Due to a dev design flaw you can't complete 100% the Classic Mode.
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